Kai's Stupid Website

Howdy! I'm Kai, and this is my stupid website.

Last updated: July 31st, 2024

Directory!


About Me

Let's do some bullet points!


Here's Some Links

If these what you came here for, have a nice day!


Here's Some blog posts

Nobody asked, yet here's some of my (maybe) hot takes anyway.


My concerns with Life is Strange: Double Exposure Jun 25th, 2024

Why Double exposure is balancing on the line between worthy sequel and cash grab, and why I think it's fighting an uphill battle.

Word Count: 698


The Allure of Star Citizen: A Buyer's Guide Jan 27th, 2024

A curious individual's introduction to the star citizen project

Word Count: 4433


Hello World! Jan 20th, 2024

A quick test of jekyll's blog systems, and a little hello world to static site generation!

Word Count: 52


See more posts!


Here's Some Projects

I do love me some projects, even if finishing them is a point of concern. If you want me to finish something, let me know! It's really nice to know someone actually cares about anything I'm doing and I'll do anything for external validation!

What am I doing right now?

This section is essentially the projects that are currently in my field of vision, and are being actively worked on to some degree.

Tavern 2 | Godot (2024)

A couple months worth of work so far, tavern 2 is my first long-term project I've attempted in quite some time. It's a game concept rooted in the idea of a stardew-valley-esque tavern management sim with deep relationship and bartering mechanics. At the moment I'm working on a tech demo before I start going public with development, but I plan to get said demo done before the end of August 2024. (cut to me not updating the website post august and getting bullied by the 2 whole visitors bots that notice). You can check granular progress with the link below that I actually keep up to date.

Current doccuments!

This Website! | HTML, CSS (2023)

I've been meaining to have an official "what is kai doing now" site for a while, but now it's finally here! I'll keep working on it as much as I can to get the overall structure up to snuff then I'll just update the content.

Current doccuments!


Stuff I actually managed to finish

If by some miracle I actually finish a project, it'll go here.

Adventures of Guy | UE4 | Windows Build (2020)

This is a little game I made with a couple friends. This was my first game jam and we actually finished on time, which is probably a miracle of some kind. We used UE4. Yes, UE4 the 3d game engine with a 2d module that, to my knowledge, ceased development a while ago. Fun times.

Download The Adventures of Guy on Itch.io!

Blobs | UE4 | Windows Build (2021)

I made this in another game jam, on a whim, for the memes. lol.

Download Blobs on Itch.io!

Split | Unity | Windows, WebGL Build (2021)

My First game using unity. We did this one with a much bigger team and had fun. We weren't able to build on time but we exported the final product anyway.

Play Split on Itch.io!

English Game | Unity | Windows, WebGL Build (2023)

Game I made for english class. I did not need to make this. Why do I do this to myself? At least I have a cool game now though.

Play English Game on Itch.io!



T̸̳̚ḩ̶̇e̵͉͗ ̶̺̿G̷̙̎r̵͈̂â̷̯v̷̨͛ē̷͈y̵̹̆ä̸̬́r̷̙̈́ḋ̵̥

Where projects go to die. Every once in a while I'll do some necromancy, but don't count on it.

Wild West TTRPG System | Kai's Brain (2021)

D&D 5th edition didn't do the wild west setting justice. So I decided to make something that does. Featuring:

Current doccuments!

More info to come...

ADHD Simulator | Python 3.11 (2023)

Ever wondered what would happen if you channel all of your mental health issues into a video game? No? Well that's what I decided to do here.

Current doccuments!

MMUN 2 | Python, Discord.py | Discord (2022)

A Model UN Crisis comittee combined with a TTRPG combined with elements from CIV, all packaged into a discord bot. (I'm mentally unwell)

Doccuments!

Hunger Games Simulator | Python, Discord.py | Discord (2023)

An in-depth simulator for the hunger games using persistent items, random generation of character actions based on obtained items, a proficient statistic system, and a dynamic sponsorship system.

Doccuments!


This section is a work in progress; I'll get around to finishing it when I can :)


Stupid quotes? For no good reason? Don't mind if I do.

“Don't spend 5 minutes doing somehing when you could instead spend 5 hours failing to automate it.”
— Abraham Lincoln

“We didn't do it because it was easy; We did it because we thought it would be easy.”
— Dwayne "The Rock" Johnson


If you read this, send me a message or something. I won't really give you anything, but it'll help break up the monotony of daily life which is always a win.


Footer (if you couldn't tell)

Inspired by the geniuses behind perfectmotherfuckingwebsite.com and those that came before.

Also thanks to the person known as "doodle" on my uni's cs discord, who had a similar site up for themselves, which in turn inspired me to make my own spin-off. Go check them out! :)

And of course, this website's Github Page, if you want to check it out. I have no idea why you'd want to do so, but to each their own.

This code (that was pretty shamelessly stolen from the above resources) is licensed under WTFPL, just in case you want to steal my objectively worse version instead of the source itself.