My Stupid Blog!

(I have no idea what I'm doing. If this breaks I'm so sorry.)

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Blog posts by date:


My concerns with Life is Strange: Double Exposure Jun 25th, 2024

Description: Why Double exposure is balancing on the line between worthy sequel and cash grab, and why I think it's fighting an uphill battle.

Word Count: 698

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Life is Strange: Double Exposure is the first genuine sequel to 2015’s “Life is Strange”, in that others have been made, but this is the first to feature Max Caufield, the original’s beloved protagonist, once again. This is a bold choice, as max’s story was pretty clearly complete at the end of the first game, yet here she is once again taking up both the mantle of protagonist and, more concerningly, the use of her powers. I’m not overly impressed with how deck nine has handled the life is strange franchise after having taken it from don’t nod, and now we observe their attempt to alter the canon of the first story. While this isn’t necessarily a terrible thing, it does make me concerned for the direction of the game. Let me explain why.

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The Allure of Star Citizen: A Buyer's Guide Jan 27th, 2024

Description: A curious individual's introduction to the star citizen project

Word Count: 4433

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Star Citizen is one of the most incredible games to exist both in planned scope and what already exists for people to play. It’s also one of the most broken, infuriating games I’ve ever played. And yet I continue to play it. What even is Star citizen? What pros and cons are there to the game? How does the monetization system work? Why do I play it? And more importantly, should you subject yourself to Star Citizen as well?

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Hello World! Jan 20th, 2024

Description: A quick test of jekyll's blog systems, and a little hello world to static site generation!

Word Count: 52

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This is an initial test of a blog system! I’m writing this in markdown and let’s see if it gets generated well through jekyll! This is the first paragraph.

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Kai's Awesome Session 0 Checklist! Nov 1st, 2023

Description: A guide on how I run session 0's in TTRPGs

Word Count: 707

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  1. Favorite aspect of TTRPGs. What do they like about TTRPGs? What kind of things do they want to happen? Is there any “cool moment” that they really wanna have at some point? Usually you’ll get things like “world building” or “puzzles” or “social subterfuge”, but it really depends on the players. This really helps you set the tone for the campaign and how you plan it.
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